![]() ![]() What we said: "Can a game so shrouded in cult praise deliver so long after the fact? Surprisingly, yes. Since Counter-Strike has no game destroyed my life like this."Ĥ8. Plenty to see and do, bosses to fight, dungeons to explore, ores to be dug, homes to be built, floating islands to discover, armour to forge, the list just goes on and the most recent update adds even more!"ĭr Strangelove said: "Minecraft meets Metroid meets Zelda in never-ending wonderful 16-bit realms. Heitzu said: "A brilliant game, especially if you have someone to go adventuring in your generated world with. Mkreku said: "Little masterpiece! No apparent story, nothing to drive you onwards and no manual that tells you what you can do. Mrpsb said: "Single-player Terraria beats the pants off single-player Minecraft, and has been delivered in a fraction of the time." They're having far too much fun on the surface, and the spaces in between." It's because, if Terraria really does have a bottom, no one can be bothered to go find it. What we said: "There's a reason Terraria has sold a few hundred thousand copies in the first few months it's been on sale. "Single-player Terraria beats the pants off single-player Minecraft." A unique game with a twisted humour and a classical SNES gameplay with a 'let's try one more time' factor that makes it impossible to stop playing it." Neuroniky said: "I bought this on the day Skyrim released, and I spent the night playing it instead of the latter. You either love or hate the art style, dark humour and overall themes of the game, but even if you're the most religious person in the world you wouldn't deny this game is downright fun." That's some wicked game design right there. I was surprised, however, at the amount of different items and how each and every one of them served a purpose without killing the balance of the entire game. ![]() It sounded so much fun so I wasn't surprised when it indeed turned out to be a lot of fun. Indy said: " Edmund McMillen convinced me to buy this game simply by explaining the concept on his wonderful blog. It proves that there's more than one way to make a masterpiece." ![]() Yet this game is nearly as much fun as Super Meat Boy, and more profound. With Binding, McMillen and Himsl created the rules of the world and then set it in motion. In other words, he was a total control freak. That was a painstaking, pixel-perfect work - some seriously Old Testament, Miyamoto-esque stuff. ![]() What we said: "Binding is not the game I would have expected Edmund McMillen to create in the wake of Super Meat Boy.
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